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Mazey Flyff » General » General Discussion » asasBlock rate/ Blade siege

Block rate/ Blade siege

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cawkymadafaka
  
would anyone be up for lowering the block rate a little to allow blades to siege? i was thinking of a 70% mele block cap and a 80% ranged block cap tell em what you think


##1 - Posted on Mon Dec 22, 2014 6:24 am
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BeardedSatan

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BeardedSatan
  
Good day! The server has a modified block formula for PvP. So instead of lowering the block, why not increase your critical chance? Smile just saying though

##2 - Posted on Mon Dec 22, 2014 11:12 am
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JackSparrowYAY

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JackSparrowYAY
  
Max critted chance is 4.8k. So if you have a critical chance cloak, 800% CC in gloves and a couple in suit and are a slayer or crackshooter, you would easily have 4.8k% CC in no time. Laugh

##3 - Posted on Mon Dec 22, 2014 2:45 pm

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cawkymadafaka
  
even if you get the 4.8k all the classes can block out slayers reflect them or kill them before they get one crit in that justt is not fair. i think lowering the overall block would get rid of the issues and allow them to siege


##4 - Posted on Wed Dec 24, 2014 11:35 am
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JackSparrowYAY

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JackSparrowYAY
  
All classes can of course kill a slayer before he lands a crit on them, yes, but that doesnt mean that EVERY single player will kill him before he kills someone. In practise, everybody is vulnerable in a guild siege. Same applies to i.e. semi FD sta mentalists.

##5 - Posted on Wed Dec 24, 2014 1:35 pm

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WeedLove

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I'm not familiar with slayers but there is a cloak out there that gives Hit Rate + 100% might solve your problem about block rate

(Not sure if that was the right stat given by that cloak)

##6 - Posted on Thu Dec 25, 2014 3:32 am
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JackSparrowYAY

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JackSparrowYAY
  
After the major update, the one before this one this month, FWC cloak 3 had its stats changed from hit rate +100% to critical chance +1000%.

##7 - Posted on Thu Dec 25, 2014 4:33 am
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WeedLove

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@JackSparrowYAY wrote:After the major update, the one before this one this month, FWC cloak 3 had its stats changed from hit rate +100% to critical chance +1000%.

Oh shoot! my bad! haha. wow for real? I guess it does really suck being a slayer *for pvp tho*

##8 - Posted on Thu Dec 25, 2014 5:57 am
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JackSparrowYAY

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@WeedLove wrote:I guess it does really suck being a slayer *for pvp tho*

Haha yes, if you focus entirely on PvP, then the point of being a slayer is simply just a Waste.

Anyway, back to topic; Either you have to hit the max crit of 4.8k percent crititical chance and then go for as much ICD as possible, or simply pump in as much STR as possible and spam Deadly X.

##9 - Posted on Thu Dec 25, 2014 8:54 am
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chewLot

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SOlution might be a new formula for ICD types class . . . ICD type class is waaaaaaaaaaaaaaaaaaay underestimated in pvp which is not good and can be called as imbalance

##10 - Posted on Fri Dec 26, 2014 12:34 pm
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JackSparrowYAY

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Imo icd characters should be made and improved mainly for PvE purposes. Allowing blades to have perfect hit rate makes the block rate tingy-ish of 4.8k CC useless. A bit offtopic, but how would you suggest for the new icd classes to be, chewalot?

##11 - Posted on Fri Dec 26, 2014 12:40 pm

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