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First Major Fix/Balancing Update

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Mazey

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Mazey
  
Well the update took a bit longer then I was aiming for, however I have finally finished it. From many people I've been hearing the game needs to be slightly harder and challenging therefore it has slightly been reflected in the updates below. The balancing may need more tweaking as I am still observing and hearing feedback about how the current system worked.

Item Store Fixes:
- Updated the Mask section to have pictures.
- Fixed 2 donation mask boxes that were not working and re-added them to Item Store.
- Made items that are obtainable in game through a little hard work more visible.


General Game Fixes:
- Fixed the event message to be the right website.
- Fixed the Male Rising sun set box and Demon set box.
- Fixed the Insane Lord Male and Female CS sets to be tradable.
- Fixed the description on the mastery skills. (Still need to figure out why Knights Mastery doesn't work right with 1h weapons)
- Fixed Scroll's of Unbinding and re-added them to the game. They can now be brought from the Red Chip store or Item Store.
- Removed a way that allowed a guild to abuse getting red chips.
- Removed some beads from the Pet Tamer that were double ups, they also didn't work as intended.
- Fixed some of the Catalyst Weapons to be 1h.
- Decreased the amount of drops from bosses as well as the chance of items dropping. (This means you will need as much drop chance as you can get, you may also be better off trading for some items.)
- Changed the Behemoth's and Kheldor's Drop tables. Behemoth now drops Catalyst/Black weapons and Kheldor now drops Legion/Shadow weapons.
- Added a 10 minute wait time on all instance Dungeons.
- Decreased Mazey's Special Stat Card (Weapon only) to be 100k Red Chips.
- Removed Red Chips dropping from Sanpress. You can still farm it in many different places.(Volkane, Azria, Coral Island, Traseia, Upresia, Herneos)
- Increased how much it costs the lord to host Drop/exp Events.
- Changed where the arena teleport button takes you, the new location is the center of the arena. You will either have to die or use the normal entrance to get to where it used to go.


Balance Fixes:
- Added a 5 second cool down to skills that stop players, this was to stop them being abused. (Sneaker, Satan, Priest's Grasp and Sleep)
- Removed reflect from jewelry set bonuses. Reflect was already reduced so it has been removed for now. I will look at re-writing how reflect works at a later point in time. Totally depending on how it works without reflect.
- Slightly buffed Psykeeper/Mentalist main skill damage.
- Slightly increased the amount of mp per int for Force Masters.
- Decreased Blade/Slayer damage, they were not intended to be able to reach well over 1b damage.
- Slightly decreased Billposter/Force Master melee damage.
- Slightly Decreased Jester/Harlequin damage.
- Hit of Penya cool down is now the same as Asal. (10 seconds)
- Decreased all classes Block Rate, this should benefit melee classes.


What I plan on looking at next:
- Fixing more things that don't quite work as intended.
- Observing new balancing and making changes where needed.
- Implementing Payment Wall.
- Looking at more voting options.

Well have fun and enjoy all.
Mazey
yummy

##1 - Posted on Fri Jul 19, 2013 3:22 pm
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WinnieDaPooh
  
Mazey wrote:
Item Store Fixes:
- Updated the Mask section to have pictures.
- Fixed 2 donation mask boxes that were not working and re-added them to Item Store.
- Made items that are obtainable in game through a little hard work more visible.


General Game Fixes:
- Fixed the event message to be the right website.
- Fixed the Male Rising sun set box and Demon set box.
- Fixed the Insane Lord Male and Female CS sets to be tradable.
- Fixed the description on the mastery skills. (Still need to figure out why Knights Mastery doesn't work right with 1h weapons)
- Fixed Scroll's of Unbinding and re-added them to the game. They can now be brought from the Red Chip store or Item Store.
- Removed a way that allowed a guild to abuse getting red chips.
- Removed some beads from the Pet Tamer that were double ups, they also didn't work as intended.
- Fixed some of the Catalyst Weapons to be 1h.
- Decreased the amount of drops from bosses as well as the chance of items dropping. (This means you will need as much drop chance as you can get, you may also be better off trading for some items.)
- Changed the Behemoth's and Kheldor's Drop tables. Behemoth now drops Catalyst/Black weapons and Kheldor now drops Legion/Shadow weapons.
- Added a 10 minute wait time on all instance Dungeons.
- Decreased Mazey's Special Stat Card (Weapon only) to be 100k Red Chips.
- Removed Red Chips dropping from Sanpress. You can still farm it in many different places.(Volkane, Azria, Coral Island, Traseia, Upresia, Herneos)
- Increased how much it costs the lord to host Drop/exp Events.
- Changed where the arena teleport button takes you, the new location is the center of the arena. You will either have to die or use the normal entrance to get to where it used to go.


Balance Fixes:
- Added a 5 second cool down to skills that stop players, this was to stop them being abused. (Sneaker, Satan, Priest's Grasp and Sleep)
- Removed reflect from jewelry set bonuses. Reflect was already reduced so it has been removed for now. I will look at re-writing how reflect works at a later point in time. Totally depending on how it works without reflect.
- Slightly buffed Psykeeper/Mentalist main skill damage.
- Slightly increased the amount of mp per int for Force Masters.
- Decreased Blade/Slayer damage, they were not intended to be able to reach well over 1b damage.
- Slightly decreased Billposter/Force Master melee damage.
- Slightly Decreased Jester/Harlequin damage.
- Hit of Penya cool down is now the same as Asal. (10 seconds)
- Decreased all classes Block Rate, this should benefit melee classes.

Well have fun and enjoy all.
Mazey
yummy

Honestly. Everything that was updated is amazing. The game seems much more enjoyable. Everything but PvP. As PvE got harder and more difficult PvP seems like a one class dominated system. The balancing that you did is on point but it seems that you hit a bump in the road. BP/Force Master were OP enough. They had huge amounts of HP and DMG now, they have unimaginably large amounts of HP and DMG that is actually kinda scary. The buffing of BP has made some classes as someone in game says "A class down the drain" and rendered them useless. YJs are less explosive now. Mentalist have more potential. Slayers are more dominating (As usual blades dominate the PvP aspect of Flyff) BPs are downright Gods, and RMs as usual are the FS (Full support) of the server. What about the rest? Knights are pointless because they cant get 500m+ HP to tank asal DMG. Arcanist were horrible before but now they've fallen in a bottomless pit trying to find some hope. Crackshooter may become more proficient as far as PvP goes, because they're always good in PvE, sadly in this server I highly doubt they will thrive. Overall amazing update and extremely well considering it was the first.


NOTE
This is being said only as a Non-Donor. The classes I said were useless may become better due to donations. I'm saying this as if donations didn't exist.

##2 - Posted on Fri Jul 19, 2013 4:56 pm
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expressxd

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expressxd
  
yeah, knight should be improved. Make their HP higher!

##3 - Posted on Fri Jul 19, 2013 5:02 pm
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Hardstyle11
  
Good Idea Mazey but you forgot the moust importent argg 

##4 - Posted on Fri Jul 19, 2013 7:52 pm
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Rinatarou

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Rinatarou
  
Decrease fp casting times awakes should now be looked into. As well as decreasing the amount of penya HOP uses.

##5 - Posted on Fri Jul 19, 2013 8:45 pm
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Sentrill

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Sentrill
  
WinnieDaPooh wrote:
Mazey wrote:
Item Store Fixes:
- Updated the Mask section to have pictures.
- Fixed 2 donation mask boxes that were not working and re-added them to Item Store.
- Made items that are obtainable in game through a little hard work more visible.


General Game Fixes:
- Fixed the event message to be the right website.
- Fixed the Male Rising sun set box and Demon set box.
- Fixed the Insane Lord Male and Female CS sets to be tradable.
- Fixed the description on the mastery skills. (Still need to figure out why Knights Mastery doesn't work right with 1h weapons)
- Fixed Scroll's of Unbinding and re-added them to the game. They can now be brought from the Red Chip store or Item Store.
- Removed a way that allowed a guild to abuse getting red chips.
- Removed some beads from the Pet Tamer that were double ups, they also didn't work as intended.
- Fixed some of the Catalyst Weapons to be 1h.
- Decreased the amount of drops from bosses as well as the chance of items dropping. (This means you will need as much drop chance as you can get, you may also be better off trading for some items.)
- Changed the Behemoth's and Kheldor's Drop tables. Behemoth now drops Catalyst/Black weapons and Kheldor now drops Legion/Shadow weapons.
- Added a 10 minute wait time on all instance Dungeons.
- Decreased Mazey's Special Stat Card (Weapon only) to be 100k Red Chips.
- Removed Red Chips dropping from Sanpress. You can still farm it in many different places.(Volkane, Azria, Coral Island, Traseia, Upresia, Herneos)
- Increased how much it costs the lord to host Drop/exp Events.
- Changed where the arena teleport button takes you, the new location is the center of the arena. You will either have to die or use the normal entrance to get to where it used to go.


Balance Fixes:
- Added a 5 second cool down to skills that stop players, this was to stop them being abused. (Sneaker, Satan, Priest's Grasp and Sleep)
- Removed reflect from jewelry set bonuses. Reflect was already reduced so it has been removed for now. I will look at re-writing how reflect works at a later point in time. Totally depending on how it works without reflect.
- Slightly buffed Psykeeper/Mentalist main skill damage.
- Slightly increased the amount of mp per int for Force Masters.
- Decreased Blade/Slayer damage, they were not intended to be able to reach well over 1b damage.
- Slightly decreased Billposter/Force Master melee damage.
- Slightly Decreased Jester/Harlequin damage.
- Hit of Penya cool down is now the same as Asal. (10 seconds)
- Decreased all classes Block Rate, this should benefit melee classes.

Well have fun and enjoy all.
Mazey
yummy

Honestly. Everything that was updated is amazing. The game seems much more enjoyable. Everything but PvP. As PvE got harder and more difficult PvP seems like a one class dominated system. The balancing that you did is on point but it seems that you hit a bump in the road. BP/Force Master were OP enough. They had huge amounts of HP and DMG now, they have unimaginably large amounts of HP and DMG that is actually kinda scary. The buffing of BP has made some classes as someone in game says "A class down the drain" and rendered them useless. YJs are less explosive now. Mentalist have more potential. Slayers are more dominating (As usual blades dominate the PvP aspect of Flyff) BPs are downright Gods, and RMs as usual are the FS (Full support) of the server. What about the rest? Knights are pointless because they cant get 500m+ HP to tank asal DMG. Arcanist were horrible before but now they've fallen in a bottomless pit trying to find some hope. Crackshooter may become more proficient as far as PvP goes, because they're always good in PvE, sadly in this server I highly doubt they will thrive. Overall amazing update and extremely well considering it was the first.


NOTE
This is being said only as a Non-Donor. The classes I said were useless may become better due to donations. I'm saying this as if donations didn't exist.

Winnie...BPs were far from op. I have a 137mil asal with full awakes and low hp...

##6 - Posted on Fri Jul 19, 2013 9:16 pm
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Hardstyle11
  
Mazey Its an good idea but you need reduce the range and they use the bug to their advantage so remove it if it goes otherwise remove low range so it will be the same for everyone!.

##7 - Posted on Sat Jul 20, 2013 1:38 am
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Screwbacca

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Screwbacca
  
BPs should go back to the way they were. My bp is op now lmao

##8 - Posted on Sat Jul 20, 2013 3:37 am
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mango

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mango
  
warning now.. Dont make a blade .. Just quit mines Very Happy because its basically useless in siege now meep.

##9 - Posted on Sat Jul 20, 2013 7:30 am
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BustaNut

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BustaNut
  
Blades are really good. Learn how to build one before complaining. Blade isn't.. HEY I GOT ADOCH ON ALL MY GEAR IM DONE NOW.

Nerf BPs back to what they were. The BPs themselves are complaining.

##10 - Posted on Sat Jul 20, 2013 8:09 am
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WinnieDaPooh
  
Havoc wrote:
Winnie...BPs were far from op. I have a 137mil asal with full awakes and low hp...

Havoc that's just you. Either you don't know how to make a BP or you're bugged because there's bp that asal over my hp which is 400m+ and still have around 300m HP. I honestly think they should go back to how the were before.

##11 - Posted on Sat Jul 20, 2013 8:13 am
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mango

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mango
  
BustaNut wrote:Blades are really good. Learn how to build one before complaining. Blade isn't.. HEY I GOT ADOCH ON ALL MY GEAR IM DONE NOW.

Nerf BPs back to what they were. The BPs themselves are complaining.


Are you fcking retarded? My blade isnt all adoch built... im Gozie btw.. and i know how to build a blade.. So stop commenting shit. Can view my gears if you have to. Dont talk shit thanks.

##12 - Posted on Sat Jul 20, 2013 8:32 am
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