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jo
i have a concern with siege, there's a time that a templar or sometimes 2 templars left with 2 yj. those yj cant kill the templars. if someone logs out, i think they will be reported, its bannable (they say). if someone force kill himself, the other players will say unfair and abusing that command. and no gm online to end that siege. so how? feed? feeding is not tolerated but how will it end, if out of remantis? (waste of rema is not good) it can go also on a low asal fm. mazey and gms, pls...
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#1 - Posted
Wed Nov 26, 2014 12:58 amThe author of this message was banned from the forum - See the message
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#2 - Posted
Wed Nov 26, 2014 4:17 am LEgionDark
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LEgionDark
I am not sure if this has been done before. But for the further reference, I believe that you can call a truce among the remaining players and just end it by using forcekillself command, which I believe was made for the purpose to end the GS battle, when a GM is not online. If there are two characters left.
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#3 - Posted
Thu Nov 27, 2014 4:47 amThe author of this message was banned from the forum - See the message
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Acacia
No that command was inputted if you got bugged and couldn't unbug yourself. Mazey said if it was abused it would be taken out. With this topic, it's literally happened to me almost every siege. I get stuck with knights and I can't log out or kill them, and if I suicide on them, people call it feeding so I'm forced to stand around/run around and waste mantis.
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#4 - Posted
Thu Nov 27, 2014 4:20 pm LEgionDark
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LEgionDark
Thanks for clearing that up. Knights shouldn't be that strong. At certain HP level, the Reflection has been reduce. But to fight the Knights, you must understand that Knights are weak against long range attacks and reflection only works for a short range. I believe that Knight's reflection is a physical skill, which magic is not a physical skill.
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#5 - Posted
Thu Nov 27, 2014 5:35 pmThe author of this message was banned from the forum - See the message
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Acacia
Yeah but with YJs, it's basically suicide. Few sieges ago I had to throw 2 pandemonium's then hop but still died, so I ended up going suicide on them for the siege to end, since logging out is bannable. And you're welcome for clearing it up!
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#6 - Posted
Thu Nov 27, 2014 6:46 pmThe author of this message was banned from the forum - See the message
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aceportgaz
LEgionDark wrote:Thanks for clearing that up. Knights shouldn't be that strong. At certain HP level, the Reflection has been reduce. But to fight the Knights, you must understand that Knights are weak against long range attacks and reflection only works for a short range. I believe that Knight's reflection is a physical skill, which magic is not a physical skill.
plz, just stop.
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#7 - Posted
Thu Nov 27, 2014 6:48 pm Posts : 822
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BeardedSatan
LEgionDark wrote:Knights are weak against long range attacks and reflection only works for a short range.
I beg to differ. In my experience as a Templar/Knight, Long ranged attacks are still reflected.
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#8 - Posted
Thu Nov 27, 2014 8:10 pm Posts : 44
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jo
all attacks to templar are reflected. even if its short or long range and even if physical or magic. the amount of reflection is still the same. and pls.. +1 to aceportgaz...
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#9 - Posted
Thu Nov 27, 2014 8:44 pm