flamebj
This server has a lot of dynamic events and options, however, much of these have been created previously or they're left with gaps. After my absence of a few months there has been some improvement to systems but there leaves a lot to be desired both content wise and economically.
Recently the Colosseum was added to the server, this has been around for a significant amount of time and it is an example of potential content that adds end game, something to do after a player has capped. Also following this there has been the addition of pvp mini games and subdivisions within the guild siege. The pvp games have been implemented elsewhere and they provided a significant boost towards the player base. Despite all of these additions there has been minimum growth to the server or quite possibly a slight decline in the unique player base.
The implementation of more content will be essential to growth, not content that has already been released but dynamic content.
Raids: Rather than depend on the few donors to fuel the economy with items the implementation of raids would be MASSIVE end game content. A raid as many people should know; is an event where players go into an instance and kill a very difficult boss. The use of raids can fix the economy by creating a potential influx of items and thus stabilizing the prices of items. This raid can drop Donor item pieces such shards of aurum which after a certain amount can be converted into aurum sets. Dark souls which after a certain amount convert into Dark soul weapons the list goes on. This allows players to have more than just Arena and siege and the occasional pvp game.
Expedition system, rather than have parties of 9 people implement a system where you can have a maximum up 15-20 people in a "party" this party is divided into 4 sections each containing 5 players, this allows for more organized partying and potential raiding and more clear communication between the player base. Expeditions are not parties but all parties are expeditions.
Improvement towards the server is always important, I have personally been apart of the server for a majority of it's life cycle.
This server has a lot of dynamic events and options, however, much of these have been created previously or they're left with gaps. After my absence of a few months there has been some improvement to systems but there leaves a lot to be desired both content wise and economically.
Recently the Colosseum was added to the server, this has been around for a significant amount of time and it is an example of potential content that adds end game, something to do after a player has capped. Also following this there has been the addition of pvp mini games and subdivisions within the guild siege. The pvp games have been implemented elsewhere and they provided a significant boost towards the player base. Despite all of these additions there has been minimum growth to the server or quite possibly a slight decline in the unique player base.
The solutions to this problem.
The implementation of more content will be essential to growth, not content that has already been released but dynamic content.
Raids: Rather than depend on the few donors to fuel the economy with items the implementation of raids would be MASSIVE end game content. A raid as many people should know; is an event where players go into an instance and kill a very difficult boss. The use of raids can fix the economy by creating a potential influx of items and thus stabilizing the prices of items. This raid can drop Donor item pieces such shards of aurum which after a certain amount can be converted into aurum sets. Dark souls which after a certain amount convert into Dark soul weapons the list goes on. This allows players to have more than just Arena and siege and the occasional pvp game.
Expedition system, rather than have parties of 9 people implement a system where you can have a maximum up 15-20 people in a "party" this party is divided into 4 sections each containing 5 players, this allows for more organized partying and potential raiding and more clear communication between the player base. Expeditions are not parties but all parties are expeditions.
The benefits of donating
Currently there are no benefits to donating, most of the time you have to wait a long time to receive the DP you paid for due to no automatic system, this can deter a large amount of players due to its significant wait time, create an automatic system to make buying DP and supporting the server fast and enjoyable.