chewLot
I agree about rebalancing but you if you don't mind let me point out somethings
FM - No Doubt its good in pvp and you add that macro thing but not that good with PVE but can hunt alone and better than arcanist and other classes
YJ - Same with FM but I think for me this job is most epic job it can withstand some 1 hit attacks cuz of there skill and can asassinate players like [who the fuck killed me]
Slayers - This is my fave job since Official Flyff in Philippines since 2005 reason this is the opposite of FM for me not that good at PVP but best at PVE well reason why they are being underestimated in PVP because majority of jobs in PVP have 1hit hell strike take note they got good HP too like FM's but there is one advantage of a slayer to a FM for being a RP wise PVP and PVE build is not that far unlike in FM you must have two different sets rather 3 if you have the so called macro and go to for defense mode sorry for pointing out too much for slayer but if you disagree you can tell me
Seraph - Well I don't use seraph that much but I use seraph before at other servers as a support tank in siege Prevention and uhh the other skill that absorb 400k dmg from PVP sorry forgot the skill and can grind if in battle mode too anyways
Templar - Ow Templar[knight] Ow Templar[knight] this one of my fave boss hunting and twerking job this was one of my Main in PH Flyff which I won my first crown when socket in weaps and shields is not yet implemented before first you can grind them like slayers/blade they might not have stone hand FM to grind but they have this skill that breaks the armor of the monster/players and the passive 2x dmg . . . and you know the other build the Tank Build / Reflect Build
Crack - Guys this one is a job before that can own I dunno what happen bcuz they have this silent shot but I never tried here in Mazey but to point out Crack shooters depends on their skill disabling ability and block rates and accuracy but then again everyone here in mazey have a insane dodging ability and block rates that makes other job depending on there basic attacks make them look so weak at PVP
Mentalist - I dunno why they nerf this job but as I remember satanic is chance in pvp where a player is unable to move that makes them good at PVP whether they are skill type or a ICD type but yeah as I remember ICD was one freaking good because they don't miss that much unlike Slayer and Cracks
Arcanist - Good at PVP a donate arcanist is like a freaking hell in pvp and siege because they can like AOE them fak ya I can hit you all and if any chance a player is very low HP I think arcanist can 1 hit them with there AOE skills like EVA and windfield
Guys this is my opinions about the classes and I think they are OP on there own way there are just some point that the server make them look so weak because of that overly number of the stat as a old gamer and experienced game developer like GM Mazey here is my opinion about balancing
Balancing not a simple thing to do for the developers because like flyff the server depends on the computation of stats by their own job so its kinda hard to balance this kind of thing unlike some game like ragnarok online their alot of Super highrate PVP server started unbalanced where one job can own all the jobs [SinX] as you can see now RO have SHR servers that takes years to be balance and have a state that they have now and to point out I think mazey flyff is the second Super highrate server if your wondering what super high rate means its a kind of server where you don't give a damn about leveling up just go get your max level and start farming for your PVP equips or something having all that said all private games don't forget there donors to have a special privalage so yeah don't cry if a donator killed you or own you all the time without donors Private servers will never exist for so long because hosting cost a lot of money if you think private server is that profitable your wrong sometimes love for the game takes place to make the server alive
Ok pointing out what I see wrong with our current pvp system FM's are overly used as I read a post earlier there was a die hard FM fan where he points himself like a god of FM where FM can do anything well all I can say is every job has their on task or I should say Forte back to pvp system as basic attack base for pvp is being overhelm by the natural dodge rate and Block rate of each job seriously mentalist can block the basic attacks of slayers? big joke I think a job that can block alot of basic attacks are Cracks shooters . . . as you can see the main defense of crack shooters can be used by other characters . this the only thing I witnessed for this server
ok guys I am taking too long for this post all I just want to say is balancing is POSSIBLE but it takes alot of time to make it surely balance and there are smart people out here can overcome this problem and come up with other solution if I can be a beta tester doing this I will volunteer and take notes every change logs and its pros and cons of the changes guys developers cannot fix this kind of problem by themselves they need players to help them and educational reasoning for balancing the server you can point out what you think wrong and what are the some best solution wish to discuss to this post this will help the server grow . . . Thanks For Reading from a player quit after the Wipe Out and play again few days ago THanks ^_^
FM - No Doubt its good in pvp and you add that macro thing but not that good with PVE but can hunt alone and better than arcanist and other classes
YJ - Same with FM but I think for me this job is most epic job it can withstand some 1 hit attacks cuz of there skill and can asassinate players like [who the fuck killed me]
Slayers - This is my fave job since Official Flyff in Philippines since 2005 reason this is the opposite of FM for me not that good at PVP but best at PVE well reason why they are being underestimated in PVP because majority of jobs in PVP have 1hit hell strike take note they got good HP too like FM's but there is one advantage of a slayer to a FM for being a RP wise PVP and PVE build is not that far unlike in FM you must have two different sets rather 3 if you have the so called macro and go to for defense mode sorry for pointing out too much for slayer but if you disagree you can tell me
Seraph - Well I don't use seraph that much but I use seraph before at other servers as a support tank in siege Prevention and uhh the other skill that absorb 400k dmg from PVP sorry forgot the skill and can grind if in battle mode too anyways
Templar - Ow Templar[knight] Ow Templar[knight] this one of my fave boss hunting and twerking job this was one of my Main in PH Flyff which I won my first crown when socket in weaps and shields is not yet implemented before first you can grind them like slayers/blade they might not have stone hand FM to grind but they have this skill that breaks the armor of the monster/players and the passive 2x dmg . . . and you know the other build the Tank Build / Reflect Build
Crack - Guys this one is a job before that can own I dunno what happen bcuz they have this silent shot but I never tried here in Mazey but to point out Crack shooters depends on their skill disabling ability and block rates and accuracy but then again everyone here in mazey have a insane dodging ability and block rates that makes other job depending on there basic attacks make them look so weak at PVP
Mentalist - I dunno why they nerf this job but as I remember satanic is chance in pvp where a player is unable to move that makes them good at PVP whether they are skill type or a ICD type but yeah as I remember ICD was one freaking good because they don't miss that much unlike Slayer and Cracks
Arcanist - Good at PVP a donate arcanist is like a freaking hell in pvp and siege because they can like AOE them fak ya I can hit you all and if any chance a player is very low HP I think arcanist can 1 hit them with there AOE skills like EVA and windfield
Guys this is my opinions about the classes and I think they are OP on there own way there are just some point that the server make them look so weak because of that overly number of the stat as a old gamer and experienced game developer like GM Mazey here is my opinion about balancing
Balancing not a simple thing to do for the developers because like flyff the server depends on the computation of stats by their own job so its kinda hard to balance this kind of thing unlike some game like ragnarok online their alot of Super highrate PVP server started unbalanced where one job can own all the jobs [SinX] as you can see now RO have SHR servers that takes years to be balance and have a state that they have now and to point out I think mazey flyff is the second Super highrate server if your wondering what super high rate means its a kind of server where you don't give a damn about leveling up just go get your max level and start farming for your PVP equips or something having all that said all private games don't forget there donors to have a special privalage so yeah don't cry if a donator killed you or own you all the time without donors Private servers will never exist for so long because hosting cost a lot of money if you think private server is that profitable your wrong sometimes love for the game takes place to make the server alive
Ok pointing out what I see wrong with our current pvp system FM's are overly used as I read a post earlier there was a die hard FM fan where he points himself like a god of FM where FM can do anything well all I can say is every job has their on task or I should say Forte back to pvp system as basic attack base for pvp is being overhelm by the natural dodge rate and Block rate of each job seriously mentalist can block the basic attacks of slayers? big joke I think a job that can block alot of basic attacks are Cracks shooters . . . as you can see the main defense of crack shooters can be used by other characters . this the only thing I witnessed for this server
ok guys I am taking too long for this post all I just want to say is balancing is POSSIBLE but it takes alot of time to make it surely balance and there are smart people out here can overcome this problem and come up with other solution if I can be a beta tester doing this I will volunteer and take notes every change logs and its pros and cons of the changes guys developers cannot fix this kind of problem by themselves they need players to help them and educational reasoning for balancing the server you can point out what you think wrong and what are the some best solution wish to discuss to this post this will help the server grow . . . Thanks For Reading from a player quit after the Wipe Out and play again few days ago THanks ^_^