iRed
Hi,
In many private servers, such as this one, the items are completely custom (not only their models but also their stats), which make players really stronger than the original. In many cases, some monsters have their stats and level improved to balance the increase of player's power. That being said, it is known that monsters in places like Azria and some other dungeons receive little customizations to avoid boredom when leveling up.
Unfortunately, the rest of Madrigal remains forgotten to a point where it's removal wouldn't affect the gameplay.
Before I get into the suggestion, I have to say that I am willing to help in this, since I have experience in customizing flyff private servers (since 2010), and of course, as long as Mazey accept this, I could modify the monsters to make it quick, while Mazey would check the codes to see if everything is okay (even though I wouldn't make silly things).
Here it goes:
I suggest to revamp all monsters in madrigal (level, experience, drops, HP, attack), mainly in darkon 1/2/3. A special attention should be given to the giants: nice drops such as transmutation weapons, cs and pve stuff (really low change to get) and some other stuffs, and in the other hand their high HP and damage would make it way more than a challenge, but a great improvement in gameplay.
What do you think? +1/-1?
In many private servers, such as this one, the items are completely custom (not only their models but also their stats), which make players really stronger than the original. In many cases, some monsters have their stats and level improved to balance the increase of player's power. That being said, it is known that monsters in places like Azria and some other dungeons receive little customizations to avoid boredom when leveling up.
Unfortunately, the rest of Madrigal remains forgotten to a point where it's removal wouldn't affect the gameplay.
Before I get into the suggestion, I have to say that I am willing to help in this, since I have experience in customizing flyff private servers (since 2010), and of course, as long as Mazey accept this, I could modify the monsters to make it quick, while Mazey would check the codes to see if everything is okay (even though I wouldn't make silly things).
Here it goes:
I suggest to revamp all monsters in madrigal (level, experience, drops, HP, attack), mainly in darkon 1/2/3. A special attention should be given to the giants: nice drops such as transmutation weapons, cs and pve stuff (really low change to get) and some other stuffs, and in the other hand their high HP and damage would make it way more than a challenge, but a great improvement in gameplay.
What do you think? +1/-1?