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Please Re - Balance Of Classes Urgent !

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joelopena

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joelopena
  
how about remove macro to make it fair to all the players?

##26 - Posted Fri Nov 07, 2014 2:46 pm
LEgionDark

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Re-Balance this class character or that class character...no matter how much time is spent, there is always going to be that one class that is OP over all of them. It has been built into the mainframe of Flyff for a reason...thats is too make money off of the OP character.

What am I going on now about? A simple concept of business, especially when it comes to online gaming. A game will have major OP stuff, in order to draw in more players, which means more money can be spent on a server. In order to take on a OP character, it would require more income being placed on a non-OP character, to be able to match the end result of a OP character.

The fact is that I m going beyond the 8 characters and their task, in seeing character formulas and their random If formulas that deals with random numbers that has been coded into the software. That is the thing, I see bunch of coded what ifs involving this game. It is all base on random chances.



Last edited by LEgionDark on Fri Nov 07, 2014 9:50 pm; edited 1 time in total

##27 - Posted Fri Nov 07, 2014 8:24 pm
Daily

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LEgionDark wrote:Re-Balance this class character or that class character...no matter how much time is spent, there is always going to be that one class that is OP over all of them. It has been built into the mainframe of Flyff for a reason...thats is too make money off of the OP character.

I'm sorry, but what? What are you on about now x,x

##28 - Posted Fri Nov 07, 2014 8:49 pm
http://www.mazeyflyff.com/
Ramon

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LEgionDark wrote:Re-Balance this class character or that class character...no matter how much time is spent, there is always going to be that one class that is OP over all of them. It has been built into the mainframe of Flyff for a reason...thats is too make money off of the OP character.

I really, really REALLY hope you are not still on about FM being OP with his 1v1 5m Damage...

##29 - Posted Fri Nov 07, 2014 9:16 pm
LEgionDark

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Actual, I have been talking about the random possibilities that are within this game. There will never to be the same hit amount of damage appearance at the same time. It is all random.

##30 - Posted Fri Nov 07, 2014 10:07 pm
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LEgionDark wrote:Actual, I have been talking about the random possibilities that are within this game. There will never to be the same hit amount of damage appearance at the same time. It is all random.

Idk what this means.
But yolo. Every class has pros and cons. e,e'

##31 - Posted Sat Nov 08, 2014 2:13 am
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Ramon

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Daily wrote:
LEgionDark wrote:Actual, I have been talking about the random possibilities that are within this game. There will never to be the same hit amount of damage appearance at the same time. It is all random.

Idk what this means.
But yolo. Every class has pros and cons. e,e'

^Basically just this.

The FM is a good class with its own advantages and disadvantages (and no Dungeons/Farming are not his advantages...), the same goes for every other class in the game.

##32 - Posted Sat Nov 08, 2014 2:28 am
Amnesty

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LEgionDark wrote:Actual, I have been talking about the random possibilities that are within this game. There will never to be the same hit amount of damage appearance at the same time. It is all random.

Melee damage is probably within -/+10% of your normal hit in terms of "randomness." Skills damage has an even smaller margin.

##33 - Posted Sat Nov 08, 2014 5:25 am
LEgionDark

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The R.C.A.D or Random Calculate Action Dice as I will call it. These all 8 classes runs on this RCAD, so if one class needs to be re-balance, then the other seven characters needs to be re-balance as well.

##34 - Posted Sat Nov 08, 2014 3:56 pm

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