artemis
After playing this server and getting a pretty good feel for it, I have some suggestions I'd like to make. If you plan to troll or flame me for making them, you don't belong in my thread. If you have something constructive to add or would like clarification on something, feel free to post, however.
Since no one stays first job for long, I'm going to skip right to second job.
Blade: Blades are fine, they don't need any work
Slayer: Slayers are fine, they don't need any work.
Knight: One-handed knight weapons would be helpful.
Templar: Make the Behemoth Two-handed weapons one-handed, fix Heaven's Gate (It only gives 4def, wtf?!)
Acrobat: Make Perfect Block last 10min instead of 4:30
Ranger: Their 1v1 skills don't do much damage, please boost them!
Crackshooter: Crackshooters could do with a name change (Hunter?), but they're fine otherwise.
Jester: Make it possible for Jesters to dual-wield weapons like Blades can.
Harlequin: Same as Jester
BillPoster: BillPosters are fine, they don't need any work
RingMaster: Make Heal Rain more effective, it hardly heals anything atm
Arcanist: Arcanists are fine, they don't need any work.
Mentalist: Mentalists are fine, they don't need any work (admittedly never used one, lol)
Regarding Jesters: The reason I suggest dual wielding ability for them is to kick up their DPS and make it easier (possible?) for them to solo dungeons like Blades can. It'll also change pvp dynamics, adding more strategy to yoyo choice (and just flat-out boosting DPS)
Sound Nuisance: Remove stat pet level up sound. This is extremely annoying to listen to for hours on end while I'm in town doing upgrades and awakes. And don't tell me "turn your sound off," I love to hear the background sounds of FlyFF, I always have. This is just a nuisance sound and it needs to be removed.
Perin Rollover: This would be helpful to farmers, when Penya reaches 2.1b (the current maximum,) it would automatically convert it to Perin and allow pick-up to continue instead of just deleting any thing picked up at 2.1b
I think that's everything, I'll add to it as I get more ideas.
Since no one stays first job for long, I'm going to skip right to second job.
Blade: Blades are fine, they don't need any work
Slayer: Slayers are fine, they don't need any work.
Knight: One-handed knight weapons would be helpful.
Templar: Make the Behemoth Two-handed weapons one-handed, fix Heaven's Gate (It only gives 4def, wtf?!)
Acrobat: Make Perfect Block last 10min instead of 4:30
Ranger: Their 1v1 skills don't do much damage, please boost them!
Crackshooter: Crackshooters could do with a name change (Hunter?), but they're fine otherwise.
Jester: Make it possible for Jesters to dual-wield weapons like Blades can.
Harlequin: Same as Jester
BillPoster: BillPosters are fine, they don't need any work
RingMaster: Make Heal Rain more effective, it hardly heals anything atm
Arcanist: Arcanists are fine, they don't need any work.
Mentalist: Mentalists are fine, they don't need any work (admittedly never used one, lol)
Regarding Jesters: The reason I suggest dual wielding ability for them is to kick up their DPS and make it easier (possible?) for them to solo dungeons like Blades can. It'll also change pvp dynamics, adding more strategy to yoyo choice (and just flat-out boosting DPS)
Sound Nuisance: Remove stat pet level up sound. This is extremely annoying to listen to for hours on end while I'm in town doing upgrades and awakes. And don't tell me "turn your sound off," I love to hear the background sounds of FlyFF, I always have. This is just a nuisance sound and it needs to be removed.
Perin Rollover: This would be helpful to farmers, when Penya reaches 2.1b (the current maximum,) it would automatically convert it to Perin and allow pick-up to continue instead of just deleting any thing picked up at 2.1b
I think that's everything, I'll add to it as I get more ideas.