beardedsatan wrote:I'd have to say I'll give both a +1 and a -1 to this. It's kinda incomplete imo. How are we suppose to level our weapons? Kill count? Upgrade it with a certain material? And if yes, through where could we get the material? Donate? Vote? Or obtainable in game?
But it's a good suggestion, I think it would be better if you stated how we should level our weapons
At least you are alive. Why you not come in-game anymore?
About this suggestion, I'm kinda thinking about this too. To be honest. Especially at the end-game part where full donor doesn't have anything to do but switch class for fun. And to be honest, I encountered this type of weapon leveling from the previous private server I played. The reason why I didn't continue about this suggestion is I'm hesitant about the copyright thing. But if it will not be a problem, then it's fine with me.
I'll give +1 to this. If the topic maker will not be offended, I'll state some of my outputs too. If yes, then I apologize right now. But I will still continue. I think this is good because I think this will separate the lazy ones to the hard-working ones. Or yes, the rich people can just buy a level 100 weapon or shield made by some players but that, of course, will have a huge price on it and I think that will help the economy somehow to have another way of RP circulation.
About the scrolls, it will be better if it will be available via VPs, for a huge amount, so that non-donors can easily purchase it and make a living out of leveling donor weapons and shields. Or DPs too. I don't how much though. We need some
exp scroll that will upgrade our weapons to have exp bar on it. And with a stat included and programmed as to what weapon will you use it for. I mean STR stat for Sword, Axe, Stick, and Fist. DEX for Bow. INT for Staff and Wand. And STA for shield. Or we can just somehow purchase a separate
stat scroll individually at the website shop so we can have the freedom to use any stat to place on our weapons especially that switching gears is allowed in here. I don't know how many stat will be added. Since we have extremely high stat ratio here, I think +1 stat is somehow a little low. Then after that we just need to level it.
About leveling the weapons, we can level it through excessive use of the weapons in the pve-field. For example, the weapon will level depending on how long or how often you use it by
killing mobs.
Not players. So the best way to handle this one is to do it at bosses which does not die easily. Like 10 seconds max for some FD chars. And that goes for the shields too. The more high damage you get, the more exp your shield will gain. So again, the best way to do this is via boss too because sometimes FD chars survive 200m damage dealt by bosses. Especially at colo. But the tricky part is this, the higher your weapon level gets, the slower exp you gain. I'm saying that if you will be leveling a level 1 weapon/shield, it will be easier until a certain level. Then after passing that certain level, the exp you will gain is much more lower or slower. For the lack of better word.
And you might be wondering how Staff or Wand will level. I think they will have a huge chance of leveling by doing AOE rather than spanking mobs with it. But the Wand is quite tricky since we all know that AOE for Mentalist is kinda hard. But not impossible. And I guess we can't do nothing about it.
Or if Mazey will be generous enough, he can make a mob with insanely high HP. I remember one suggestion here where some player suggested for a mob with high HP to be test dummies especially for Asal and HoP. So, I think this will be better too. Two birds in one stone - if that is acceptable. And with that, players can level weapons because the mobs doesn't die so easily. And the only concern we will have is how the shield will level because it will not be fair if the mob with high HP does have high damage too. So again, let's seek the help of the bosses for that. And I'm thinking about insanely high mobs spawned everywhere on a certain map so that players can kill most of it by AOE or just 1v1. I'm thinking about Coral Island because seldom do players go in there. I think that's the best way to place the mobs. The entire map will be useful there and plus, the mobs spawns nice there too.
I left some holes with my comment because I'm waiting for other players response. I know players here might have a better output than mine. And perhaps our ideas can somehow merge for the benefit of the server. I just hope this topic will be noticed because this is some major suggestion here.
And if some of the players read my comment, thank you. I know it is a wall of words in there but I appreciate you reading it through.
EDIT: Reading my comment again and again, I feel like I'm owning other player's suggestion. Sorry about that. But nevertheless I'm just offering some ideas and I hope it's fine with him/her. And I also saw this on his suggestion:
hatakekakashi wrote:(P.S. Any comments/suggestions that will improve this post will be so much appreciated)
I hope it's fine.