Amnesty
Listed below are some long-term ideas that I think would be interesting to add, but would also require quite a bit of work to implement. I wouldn't hold your breath on any of these ideas coming true any time soon, but with your vocal support, anything can happen.
If you want an in-depth explanation for why I made any of these suggestions, feel free to ask!
Monthly Guild Siege Rankings Reset
The overall siege rankings are due for a reset. People come and go, but the siege rankings simply don’t reflect this. My suggestion is to reset the rankings monthly, hopefully encouraging new people to aim for the top. As it stands, seeing people with 20,000+ cumulative points is quite daunting for a new player hoping to rise through the ranks and gain recognition.
As a reward, the top character of each class will receive a special item that is character-locked and lasts for one month. This could be a symbol next to their name, a custom cloak, or a special tag. Your suggestions are happily welcome for what this reward could be.
1v1 Siege Arena
During non-siege times, players will be able to speak to NPC Frankie and place a bet on who will win in a 1v1. The two players agree on the amount, and once agreed upon, they are organized into a 1v1 fight in the siege arena. Points won’t matter; the last man standing wins. As a sink, the server will take 10% of the bet placed. For example, if 10RP was bet by each player, the server would take 2 RP and the winner would receive 18 RP. There would be a minimum bet of 10 RP per player to initiate the match. A match can only begin if one is not already in progress, and the matches would be open for everyone to watch like a normal siege.
Both players will be designated one spawn portal (ex: 1 & 4). To prevent "spawn camping," once a person is killed, the surviving player will be teleported back to their spawn when the other player teleports back in from rebuffing.
This will give the people who like to talk big an opportunity to put their money where their mouth is. It is a completely fair match orchestrated by the server; no longer will random players be obstacles in arena fights, and no longer will you have to deal with things such as unfair interferences or score resets.
Boost-up Weekends
Have you ever wanted to try another class, but didn’t have the funds to try it out? Boost-up weekends would allow players to create a character, and upon hitting level 175, receive a full siege starter kit for that class that would last for 24 hours.
Items would include armor sets equivalent to Aurum and weapons equivalent to Sacred, with the same stats in addition to what would be gained from awakenings. (The items would not be awaken-able).
Example:
Aurum Force Master currently gives:
All Stats +1000
Hp +500%
Added Damage of Critical Hits + 1000%
Stamina + 500
Boost-up Aurum Force Master (DMG) would give:
All Stats +1000
Hp +500%
Added Damage of Critical Hits + 1000%
Stamina + 500
STR+2400
This is equivalent to 4x600 awakes, which are far from perfect, but good enough to be competitive with. All classes would receive both a damage and HP set, along with the corresponding damage and HP weapons for the class. Again, these items would be character locked and would expire after 24 hours.
This idea will hopefully encourage people to try new classes, as well as allow non-donors to experience what having donation items feels like. These Boost-up Weekends could be held monthly or bi-monthly, depending on the feedback received.
Edit: My intention is to encourage class diversity in siege. It may be a good idea to only have Boost-up packages for non-FM and non-Harlequin classes.
New Items
Guild Creation Scroll – Adding this won’t affect the economy and provides a convenience; after all, it isn’t difficult to create a guild as it is. I suggest adding it to the Red Chip Merchant for 5 RP as a sink.
Exchanger Update
The exchanger found at the Flaris Mayor has yet to be updated from the Christmas event. My suggestion is to fill the exchange randomly throughout the week with miscellaneous items that are unobtainable elsewhere. Some items could include Pride of Victory, a box of 5x 9999x Blue Crystals, or even the old Event Titles that were replaced (ex: Sucker Punch, 1337, etc.). While fun and unique, these items can also serve as another RP sink. The consumables could cost 5RP, the QI boxes could cost 15RP, and the titles could cost 50RP. Of course, the stock would be limited and items/titles would be rotated weekly.
If you want an in-depth explanation for why I made any of these suggestions, feel free to ask!
Monthly Guild Siege Rankings Reset
The overall siege rankings are due for a reset. People come and go, but the siege rankings simply don’t reflect this. My suggestion is to reset the rankings monthly, hopefully encouraging new people to aim for the top. As it stands, seeing people with 20,000+ cumulative points is quite daunting for a new player hoping to rise through the ranks and gain recognition.
As a reward, the top character of each class will receive a special item that is character-locked and lasts for one month. This could be a symbol next to their name, a custom cloak, or a special tag. Your suggestions are happily welcome for what this reward could be.
1v1 Siege Arena
During non-siege times, players will be able to speak to NPC Frankie and place a bet on who will win in a 1v1. The two players agree on the amount, and once agreed upon, they are organized into a 1v1 fight in the siege arena. Points won’t matter; the last man standing wins. As a sink, the server will take 10% of the bet placed. For example, if 10RP was bet by each player, the server would take 2 RP and the winner would receive 18 RP. There would be a minimum bet of 10 RP per player to initiate the match. A match can only begin if one is not already in progress, and the matches would be open for everyone to watch like a normal siege.
Both players will be designated one spawn portal (ex: 1 & 4). To prevent "spawn camping," once a person is killed, the surviving player will be teleported back to their spawn when the other player teleports back in from rebuffing.
This will give the people who like to talk big an opportunity to put their money where their mouth is. It is a completely fair match orchestrated by the server; no longer will random players be obstacles in arena fights, and no longer will you have to deal with things such as unfair interferences or score resets.
Boost-up Weekends
Have you ever wanted to try another class, but didn’t have the funds to try it out? Boost-up weekends would allow players to create a character, and upon hitting level 175, receive a full siege starter kit for that class that would last for 24 hours.
Items would include armor sets equivalent to Aurum and weapons equivalent to Sacred, with the same stats in addition to what would be gained from awakenings. (The items would not be awaken-able).
Example:
Aurum Force Master currently gives:
All Stats +1000
Hp +500%
Added Damage of Critical Hits + 1000%
Stamina + 500
Boost-up Aurum Force Master (DMG) would give:
All Stats +1000
Hp +500%
Added Damage of Critical Hits + 1000%
Stamina + 500
STR+2400
This is equivalent to 4x600 awakes, which are far from perfect, but good enough to be competitive with. All classes would receive both a damage and HP set, along with the corresponding damage and HP weapons for the class. Again, these items would be character locked and would expire after 24 hours.
This idea will hopefully encourage people to try new classes, as well as allow non-donors to experience what having donation items feels like. These Boost-up Weekends could be held monthly or bi-monthly, depending on the feedback received.
Edit: My intention is to encourage class diversity in siege. It may be a good idea to only have Boost-up packages for non-FM and non-Harlequin classes.
New Items
Guild Creation Scroll – Adding this won’t affect the economy and provides a convenience; after all, it isn’t difficult to create a guild as it is. I suggest adding it to the Red Chip Merchant for 5 RP as a sink.
Exchanger Update
The exchanger found at the Flaris Mayor has yet to be updated from the Christmas event. My suggestion is to fill the exchange randomly throughout the week with miscellaneous items that are unobtainable elsewhere. Some items could include Pride of Victory, a box of 5x 9999x Blue Crystals, or even the old Event Titles that were replaced (ex: Sucker Punch, 1337, etc.). While fun and unique, these items can also serve as another RP sink. The consumables could cost 5RP, the QI boxes could cost 15RP, and the titles could cost 50RP. Of course, the stock would be limited and items/titles would be rotated weekly.