JackSparrowYAY
So... Well, hello again people ^^ A couple of ideas suddenly popped up in my head, and I think I'll just get straight to my points. (If some of these ideas have already been suggested, then please excuse me )
Red Chip drops in Colosseum
First of all, my first suggestion is an add-on to Kaishirco's suggestion where there should be a total of three rounds where different boss monsters spawn during those three rounds. Link: Colosseum 1 Round, 2 Round, 3 Round :3 ./. !!!!!!!
To make the idea even more interesting, a couple of Red Chips will be dropped onto the ground when successfully killing the final Colosseum boss monsters. The distribution methods of the Red Chip drops should still be dependent on the participant's/partocipants' party settings.
Now, this suggestion of mine requires the basic ideas and concepts of Kaishirco's suggestion to be accepted and implemented to the game. However, since there is a high change of possibility that his suggestion will be rejected for now, then my second suggestion is simply to add Red Chip drops to the boss monsters in the Legendary mode (Colosseum). In addition, the amount of Red Chip drops should depend on how many Lucky Boxes (aka LB) the killer has. The killer in this case is referred to the person who gets the last hit.
EDIT (as of April 26th 2015): Another idea could be adding Red Chip drops to the boss monsters in the Colosseum Normal mode. In this way, the player who is farming Colosseum Chips in Legendary mode will not gain too much income. In practise one will have two options: Either farm for Colosseum Chips in Legendary mode or Red Chips in Normal mode. The tricky part here as I can see it for now, is that it may be more profitable farming Normal mode than Legendary mode.
Red Chip drops from Masquerpet Giants
Like my sub-title says: Add Red Chip drops to boss monsters around the world of Madrigal, for instance Giant Dump, Giant Hoppre and Giant Aibatt.
Trans drops from regular Masquerpet drops
This suggestion is about having trans being dropped from monsters, for instance Aibatts and Hound Dogs- the dogs in the Valley of the Risen. What the transformation item does is to transform you into a monster. For instance a Santa Trans will transform you into a Santa. To make it even more complicated and more difficult; only one or two monsters from each spawn will be the ones that drop the transformation items. The main problem as I can see with this suggestion at this moment, is that some monsters have different spawn areas. Peakyturtles is one of those types of Masquerpets that I can think of. They spawn both by the area where Priest of Confession in Flaris is located and in the lake between the Pukepuke and Doridoma spawns.
Reasons for these suggestions
The main reason to why I brought up the first suggestion is basically giving players another way of getting Red Chips, which has also been suggested a few times already. Even though you may recieve a maximum of 8 Red Chip drops only from each kill and make some decent money out of it, I think that in the long run it may be one of the factors to help stabilizing the game economy as well. Though this might require a significant increase in PvE in general.
As for my second and third suggestions, my intention is to use more of the rest of the un-used parts of Madrigal. For example, the only people who ever use Valley of the Risen, are pretty much those who have nothing to do but running to random maps and places, new players whom are leveling up and those who are participating in GM and Player Events. Other than that, the Valley of the Risen map is really deserted. In my opinion it would have been a great benefit for the server and community if we had used and spent our time on the other deserted maps. Having a big world and only using a tiny bit of it makes no sense.
Third reason for these suggestions is to make a failed attempt on getting people active at forums and create new posts, so... Get ready and comment below!
Red Chip drops in Colosseum
First of all, my first suggestion is an add-on to Kaishirco's suggestion where there should be a total of three rounds where different boss monsters spawn during those three rounds. Link: Colosseum 1 Round, 2 Round, 3 Round :3 ./. !!!!!!!
To make the idea even more interesting, a couple of Red Chips will be dropped onto the ground when successfully killing the final Colosseum boss monsters. The distribution methods of the Red Chip drops should still be dependent on the participant's/partocipants' party settings.
Now, this suggestion of mine requires the basic ideas and concepts of Kaishirco's suggestion to be accepted and implemented to the game. However, since there is a high change of possibility that his suggestion will be rejected for now, then my second suggestion is simply to add Red Chip drops to the boss monsters in the Legendary mode (Colosseum). In addition, the amount of Red Chip drops should depend on how many Lucky Boxes (aka LB) the killer has. The killer in this case is referred to the person who gets the last hit.
EDIT (as of April 26th 2015): Another idea could be adding Red Chip drops to the boss monsters in the Colosseum Normal mode. In this way, the player who is farming Colosseum Chips in Legendary mode will not gain too much income. In practise one will have two options: Either farm for Colosseum Chips in Legendary mode or Red Chips in Normal mode. The tricky part here as I can see it for now, is that it may be more profitable farming Normal mode than Legendary mode.
Red Chip drops from Masquerpet Giants
Like my sub-title says: Add Red Chip drops to boss monsters around the world of Madrigal, for instance Giant Dump, Giant Hoppre and Giant Aibatt.
Trans drops from regular Masquerpet drops
This suggestion is about having trans being dropped from monsters, for instance Aibatts and Hound Dogs- the dogs in the Valley of the Risen. What the transformation item does is to transform you into a monster. For instance a Santa Trans will transform you into a Santa. To make it even more complicated and more difficult; only one or two monsters from each spawn will be the ones that drop the transformation items. The main problem as I can see with this suggestion at this moment, is that some monsters have different spawn areas. Peakyturtles is one of those types of Masquerpets that I can think of. They spawn both by the area where Priest of Confession in Flaris is located and in the lake between the Pukepuke and Doridoma spawns.
Reasons for these suggestions
The main reason to why I brought up the first suggestion is basically giving players another way of getting Red Chips, which has also been suggested a few times already. Even though you may recieve a maximum of 8 Red Chip drops only from each kill and make some decent money out of it, I think that in the long run it may be one of the factors to help stabilizing the game economy as well. Though this might require a significant increase in PvE in general.
As for my second and third suggestions, my intention is to use more of the rest of the un-used parts of Madrigal. For example, the only people who ever use Valley of the Risen, are pretty much those who have nothing to do but running to random maps and places, new players whom are leveling up and those who are participating in GM and Player Events. Other than that, the Valley of the Risen map is really deserted. In my opinion it would have been a great benefit for the server and community if we had used and spent our time on the other deserted maps. Having a big world and only using a tiny bit of it makes no sense.
Third reason for these suggestions is to make a failed attempt on getting people active at forums and create new posts, so... Get ready and comment below!