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PvE related ideas

JackSparrowYAY

JackSparrowYAY

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So... Well, hello again people ^^ A couple of ideas suddenly popped up in my head, and I think I'll just get straight to my points. (If some of these ideas have already been suggested, then please excuse me blush)

Red Chip drops in Colosseum

First of all, my first suggestion is an add-on to Kaishirco's suggestion where there should be a total of three rounds where different boss monsters spawn during those three rounds. Link: Colosseum 1 Round, 2 Round, 3 Round :3 ./. !!!!!!!
To make the idea even more interesting, a couple of Red Chips will be dropped onto the ground when successfully killing the final Colosseum boss monsters. The distribution methods of the Red Chip drops should still be dependent on the participant's/partocipants' party settings.

Now, this suggestion of mine requires the basic ideas and concepts of Kaishirco's suggestion to be accepted and implemented to the game. However, since there is a high change of possibility that his suggestion will be rejected for now, then my second suggestion is simply to add Red Chip drops to the boss monsters in the Legendary mode (Colosseum). In addition, the amount of Red Chip drops should depend on how many Lucky Boxes (aka LB) the killer has. The killer in this case is referred to the person who gets the last hit.

EDIT (as of April 26th 2015): Another idea could be adding Red Chip drops to the boss monsters in the Colosseum Normal mode. In this way, the player who is farming Colosseum Chips in Legendary mode will not gain too much income. In practise one will have two options: Either farm for Colosseum Chips in Legendary mode or Red Chips in Normal mode. The tricky part here as I can see it for now, is that it may be more profitable farming Normal mode than Legendary mode.

Red Chip drops from Masquerpet Giants

Like my sub-title says: Add Red Chip drops to boss monsters around the world of Madrigal, for instance Giant Dump, Giant Hoppre and Giant Aibatt.

Trans drops from regular Masquerpet drops

This suggestion is about having trans being dropped from monsters, for instance Aibatts and Hound Dogs- the dogs in the Valley of the Risen. What the transformation item does is to transform you into a monster. For instance a Santa Trans will transform you into a Santa. To make it even more complicated and more difficult; only one or two monsters from each spawn will be the ones that drop the transformation items. The main problem as I can see with this suggestion at this moment, is that some monsters have different spawn areas. Peakyturtles is one of those types of Masquerpets that I can think of. They spawn both by the area where Priest of Confession in Flaris is located and in the lake between the Pukepuke and Doridoma spawns.

Reasons for these suggestions

The main reason to why I brought up the first suggestion is basically giving players another way of getting Red Chips, which has also been suggested a few times already. Even though you may recieve a maximum of 8 Red Chip drops only from each kill and make some decent money out of it, I think that in the long run it may be one of the factors to help stabilizing the game economy as well. Though this might require a significant increase in PvE in general.

As for my second and third suggestions, my intention is to use more of the rest of the un-used parts of Madrigal. For example, the only people who ever use Valley of the Risen, are pretty much those who have nothing to do but running to random maps and places, new players whom are leveling up and those who are participating in GM and Player Events. Other than that, the Valley of the Risen map is really deserted. In my opinion it would have been a great benefit for the server and community if we had used and spent our time on the other deserted maps. Having a big world and only using a tiny bit of it makes no sense.

Third reason for these suggestions is to make a failed attempt on getting people active at forums and create new posts, so... Get ready and comment below! blush






Last edited by JackSparrowYAY on Mon Apr 27, 2015 8:23 am; edited 5 times in total

##1 - Posted Wed Apr 22, 2015 11:14 am
LEgionDark

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Not bad idea, jack. But the thing is, this will non dungeon giant hunting will becoming popular, since it does take some requirements of teleporting and spend time in looking for the giants?

##2 - Posted Wed Apr 22, 2015 1:25 pm

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Shai

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I agree on revamping the Colosseum. I mean it has a lot of potential to be more useful for farmers. Looking at Colosseum now; it is just dead. Colo items are decreasing its price drastically. I agree if there will be RC drops, but 8 isn't enough(depends on LB) in my opinion. Especially if the bosses there are extremely hard.

Overall, +1 on all the things you suggested. Though the trans part might be some kind of irrelevant for me(sorry about it), but it just might be a source of fun in-game and there is no hurt on having them in-game, I guess. As long as it is bug-free, you know.

##4 - Posted Wed Apr 22, 2015 2:52 pm
JackSparrowYAY

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LEgionDark wrote:Not bad idea, jack. But the thing is, this will non dungeon giant hunting will becoming popular, since it does take some requirements of teleporting and spend time in looking for the giants?

Giant hunting as we know from the "old days" will most probably not be popular. However I recently realized that it's kind of wierd that out main currency are not farmable from Masquerpets in general. In addition to some other reasons that are not 100% relevant to the suggestion and that boss monsters that are in general meant to have special drops don't actually drop RC... That's the deep explanation of the suggestion. You know, even though giant hunting for RC drops will still be an inefficient way of farming RC, it's still an option to those who don't have good enough gear for Colosseum, Monster Clash and the other dungeons like Ankou's Asylum. Or it's an option for those who don't have anything to do but to be lazy and hang around with their friends- and to be honest I'm actually referring to myself xD



Kaishirco wrote:No credits for me /aw lol  . . . ~Cough~ Anyways not bad although i do wanna say instead of dropping red chips when u kill the  finally boss . Why not drop red perin when u kill the finally boss like Red Meteonyker, But why not make the finally boss drop a max amount of 3rp-5rp ? and make it rare to drop red perin . . . Very Happy Since u can rejoin Colosseum again ~ again Very Happy . .


The reason why I didn't suggest RP drops is because it could be an even more efficient way of farming RC compared to the Arcanist (and Forcemaster) way of AoE farming Traseia and Azria monsters. Besides that, I don't personally like the idea of having a certain percent chance of getting RP drops. Setting it the RP/RC drop chance to be 100% would in my opinion be better. Anyway, I think that the amount of RP and/or RC should depend on how our dear game developer designs the potentially new and updated Version of Colosseum ;P


Kaishirco wrote:Very Happy Since u can rejoin Colosseum again ~ again Very Happy . .


Enjoy! ridicule


Shai wrote:Though the trans part might be some kind of irrelevant for me(sorry about it), but it just might be a source of fun in-game and there is no hurt on having them in-game, I guess. As long as it is bug-free, you know.


I thought of it as a way of making the deserted maps useful again. Any other suggestions would be great! Smile



##5 - Posted Wed Apr 22, 2015 8:14 pm
peterparadela

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+1


##6 - Posted Wed Apr 22, 2015 9:50 pm
LEgionDark

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Jack, Yes Giant Hunting in the old days was nothing about getting the Giant Hunting Title. But here at Mazey, We got certain Giant Monsters droping shield models and even some lvl 60 to lvl 120 rare weapons.

Another thing, if we are allowing Valley of Risen to be able to drop Red Chips or even Red Perins, then everyone would start going AFK farming in those spots because GMs barely will adventure out into the Valley of Risen.

I am not against your suggestions, Jack. I am just a person who likes to see things from different Point of Views or I would say different angles.

##7 - Posted Sat Apr 25, 2015 3:14 pm
JackSparrowYAY

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LEgionDark wrote:I am not against your suggestions, Jack. I am just a person who likes to see things from different Point of Views or I would say different angles.

This, my friend, is what I like with discussions. It's important to look at thing from different perspective. Even though one like the comments or not (as long as they follow the rules and stick to the topic), it's still important.


LEgionDark wrote:Another thing, if we are allowing Valley of Risen to be able to drop Red Chips or even Red Perins, then everyone would start going AFK farming in those spots because GMs barely will adventure out into the Valley of Risen.


Not everyone would AFK-farm those spots. Only a few. And if AFK farming should be an issue, one could simply increase the giants' stats to be equal to the Colosseum ones or Razgul/Kheldor's, or simply drastically increase M.DEF by a lot. However, AFK farming for transformation items is a down side with the 3rd suggestion, so you got a good point there.


LEgionDark wrote:Jack, Yes Giant Hunting in the old days was nothing about getting the Giant Hunting Title. But here at Mazey, We got certain Giant Monsters droping shield models and even some lvl 60 to lvl 120 rare weapons.


Are you referring to shield models at RC Merchant Gergantes', Holy Shield and i.e. History weapons at Weapon Smith in Flarine? 'Cuz they can simply be bought with a few pennies.





Last edited by JackSparrowYAY on Mon Apr 27, 2015 11:44 am; edited 1 time in total

##8 - Posted Mon Apr 27, 2015 6:39 am
LEgionDark

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Yes, i am referring to shield models via Giant Aibatt and Giant Mushpang, plus Giants in Darkon 3 that are known to drop rare weapons. Which those items can also be found in NPC shops.
So if we add Red Chips to these Giant monsters, would that actual get the attention of Red Chip Farmers? But if not Red chips, then we could actual have these Giant Boss monsters drop something else that could be a rare item, maybe something new that has never been seen before in Mazey Flyff.

##9 - Posted Mon Apr 27, 2015 8:10 am
JackSparrowYAY

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LEgionDark wrote:So if we add Red Chips to these Giant monsters, would that actual get the attention of Red Chip Farmers?

Absolutely not. Giants have a spawn timer that will make RC farming inefficient.

LEgionDark wrote:But if not Red chips, then we could actual have these Giant Boss monsters drop something else that could be a rare item, maybe something new that has never been seen before in Mazey Flyff.

Could be an option, but my suggestion is to add Red Chip drops to Masquerpet Giants and not items. The reason is that penya is not our main currency, but actually Red Chip/Perin is (in addition to the reasons mentioned in the main post of this thread).

##10 - Posted Mon Apr 27, 2015 8:22 am
PrincessMononoke

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+1 on this colo need to be more active bounce

##11 - Posted Fri May 19, 2017 6:21 am
unknown08

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I thought having a 8 LB (+3LB looter pet, +2LB seaking cloack, +1LB D.FASH, +1LB PT SKILL, +1 NORMAL DROP) will give you the maximum drop of colo chips which is 112 per run LOL but nah. I still need the help of 200%drop event to have a good drop of colo chips, I wonder if it can be fixed. this is where i get that 112 colo chips https://mazeyflyff.forumotion.net/t6499-monster-hp-rebalancing-and-colosseum-changes

##12 - Posted Fri May 19, 2017 12:00 pm

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