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[Suggestion/Ideas]Let Farming Be Interesting :)

JoshVs192

JoshVs192

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[Suggestion/Ideas]Let Farming Be Interesting :) EmptyPosts : 1
Points : 3
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Join date : 2017-10-31
JoshVs192
  
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As far as I see the game, it's an open-world MMORPG. But the open-world does not stand out. It's not really used by players since mostly all we do is to farm in dungeons, wait for meteonkyer etc. and collect tons of quest items. Although, the addition of the Magic, Rare, Epic, and Legendary items in weapons and fashion is a really great idea, the game has lead us to farm more in dungeons, which is pretty boring I believe.

So here are  my suggestions. I want to see an active community going around the whole world of flyff because as of now it's totally useless, unless there is a Hide and Seek Event, cause no one really needs to level up. For the Towns to give sense, I am suggesting a Random Event Boss Generated to a random place in the world every 30-60 mins. Every player will be notified that this event boss has spawned (Just like when someone pays for a drop rate), but no one really knows the exact location but the town itself is given, like for example, "Kheldor has spawned in Saint Morning" Everyone will try to find it and kill it. And everyone will also be notified if it is killed already. I don't really know if this is a possible addition but it would be great if it is added.

Next thing. We all know that we can't attack the same monster unless with a party. I suggest that these event bosses generated all around the world, can be attacked by all. With a very decent high amount of HP, everyone can join in and help damage the boss without anyone one hitting it and getting the loot by themselves. Maybe adding some new rare usable strong weapon or fashion with a very low drop rate, so it will not just stack up in your inventory and not act like a space eater, plus some additional RPs or MQC

Lastly, I wish this next thing could be possible cause since we can only get the loot by literally looting it and using a looter pet, some can't get anything because the loot must not be that too many so, I thought of maybe with a fixed amount of damage, an item will be inserted to your inventory after the boss is killed but dying from the Event boss will reset your damage to 0. You need to damage it again to get loot. No one should know the fixed amount of damage to get loot so they will try killing it and not just let others kill it after you gave your contribution. In this case, it will be fair for everyone. (but not really because of the damage of Donors Laugh .)

These are my suggestion to the game so it would not be that boring because of farming in dungeons or waiting for a boss inside a dungeon to spawn.

I hope that you consider my suggestion. Thank you! Smile ~ LasFox

If you like this idea, please comment and help let the developers of the game add this or improve this idea for the benefit of all players.
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##1 - Posted Tue Oct 31, 2017 5:58 pm

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