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Multiple suggestions

MonsterKyon

MonsterKyon

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Multiple suggestions EmptyPosts : 30
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Join date : 2016-05-22
MonsterKyon
  
Hi, i've been playing Mazey Flyff 2 years ago and i decided to comeback. Not much have changed if you ask me but it's better than before. I just want to throw out some suggestions that you may or may not like but I dont particularly want to please everybody.

1. MultiClient isnt very smooth on this server. I've played others servers that allows me to open atleast 5-7 clients at a time and not hang my PC. But here it just takes 2 clients and BAM. Goodbye fps.

It's not impossible so you can work on it right?

2. Legendary Colo Drops isnt very different from the normal one despite the large difference in difficulty. Please improve the drops on it.

3. Decrease Aurum Set price in MQC to atleast 10k MQC per part. So atleast if a guy lost a part of his Aurum for some idiotic reason he has the choice to just farm his heart out rather than buying a new one. No one buys the 35k MQC per Aurum part anyways. Its better to make use of a useless feature

4. Patch Log says that changing locations with a stat pet crash is fixed. Its not. I still  crash on kheldor. Please do fix.

5. Other than the Player Drop Event. Bring the Lord system back to life and give him the authority to make an event to. Player and Lord drop events stack with each other.

6. Hire an event staff that is on a timezone matched with PH, BR and other timezones for more events. Also hire more Ambassadors. I've been back here for about two weeks and play for around 12hours a day. Yet i only see Cloaca. Is she the only Ambassador. Yeah yeah. I know the staff of Mazey Flyff has a thing called LIFE so they cant be online all the time. So atleast compensate by the quantity of staff members.

Salute to the mazey staff. Thanks for your efforts.

7. Please fix the 1 DMG bug. IDK if other people are having it but my blade sometimes does 1 DMG consecutively. (FD and PVE blessings).

8. Make all giants tougher and make them drop model weapons (RC SHOP MODEL) to atleast promote players running around the world.

9. Restart MQC quests (Speedruns/HuntingQuests) weekly. So that theres more ways to farm MQC. For example: Every Sunday 9 AM MQC quests that are mentioned above are reset so they can be redone.

10. Make Clockworks a useful boss. Everytime a person kills Clockworks a 1hr buff is given to everyone online at that time. All Stat+300 Hp/Atk/Mp + 100%. Also make it drop a little bit more MQC atleast. If it is killed again before the 1hr buff runs out then the buffs duration will just reset to 1hr. (Not stack with each other)

I know this server is a slight pay to win server. But it is not a reason to make it a server who everyone just do the same thing everyday. Make variety of things that can be done. Making this server a little bit more better than the rest can make it one of the best Smile

Please dont flame. If you disagree I wont budge. These things are just suggestions. I have alot of things in mind and I want to atleast let it out for it to be heard. I know some are idiotic but at the end of the day. Everything is just a suggestion. It is still up to Mazey to do the things.

##1 - Posted Sun May 22, 2016 2:19 pm
Cloaca

Cloaca

Sr. Member
Multiple suggestions EmptyPosts : 301
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Join date : 2014-02-16
Cloaca
  
Here's my feedback:
1. +, this is an issue I agree with this server and this server only, having.
2. +, if Legendary mode is only achievable with a party, then make the drops compensate the number of people needed to do it.
3. + , I believe the price of it in the MQC merchant to be too expensive as well, thus making it basically pointless to buy it from the npc with as cheap as they are to buy from players.
4. + , I've had numerous complaints and have also experienced this problem first-hand.
5. - , I don't agree with the lord system. The other option i have to this is to re-allow staff members to host Drop rate/Exp events.
6. +/- , We do have numerous staff, but I believe the problem is the inactivity of most of them in-game. The problem with hiring new staff is that they too, will probably end up the same: inactive.
7. ? : I have no opinion on this
8. - , Doesn't seem to be a useful suggestion.
9. - , Either make a new char or reset the quest with RP.
10. - , I don't see the usefulness of this suggestion.

##2 - Posted Sun May 22, 2016 3:42 pm
Atlas

Atlas

Game Master
Game Master
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Atlas
  
Opinion 7 is not a bug the reason you are doing 1 dmg is bc you have hit max dmg towards monsters

##3 - Posted Sun May 22, 2016 3:55 pm
MonsterKyon

MonsterKyon

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Multiple suggestions EmptyPosts : 30
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Join date : 2016-05-22
MonsterKyon
  
Cloaca wrote:Here's my feedback:
5. - , I don't agree with the lord system. The other option i have to this is to re-allow staff members to host Drop rate/Exp events.
6. +/- , We do have numerous staff, but I believe the problem is the inactivity of most of them in-game. The problem with hiring new staff is that they too, will probably end up the same: inactive.
9. - , Either make a new char or reset the quest with RP.
10. - , I don't see the usefulness of this suggestion.

I believe suggestion number 5 and 6 corresponds with each other. The problem is even if the staff are given the priviledge. It would be nonsensical because as you said yourself the staff arent that much active ingame. A player capable of spending for lord events is a player active enough for people i think.

Another way is to either approve 5 or 6. It would be satisfactory. Since it would solve a common problem.

9. Well sorry yeah you're right. Taking note of that.

10. The purpose of this suggestion is "The benefit of being active". The buffs can be altered as you please such as pve dmg /atk / hp/ all stats/ luckybox or combined. What im saying is only the players online by the time clockworks is killed will get the buff. Meaning Siegers who are online by that time will get more advantage than the people who just logged in on time for siege. Same as in PVE dungeon running, arena PVP, or just noob leveling. Just plain "Benefits" from being active.

##4 - Posted Mon May 23, 2016 1:08 am
Atlas

Atlas

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Atlas
  
''10. The purpose of this suggestion is "The benefit of being active". The buffs can be altered as you please such as pve dmg /atk / hp/ all stats/ luckybox or combined. What im saying is only the players online by the time clockworks is killed will get the buff. Meaning Siegers who are online by that time will get more advantage than the people who just logged in on time for siege. Same as in PVE dungeon running, arena PVP, or just noob leveling. Just plain "Benefits" from being active. ''

Serphs can give you hp/pve buffs as far as a pvp buff that is not needed considering the fact that 90% of the server plays a ''1 hit k.o'' class/job buffs would not help people become active, I agree that it might need to be revamped so it could drop new items or something worth farming for but the buffs is not really going to help in my opinion

##5 - Posted Mon May 23, 2016 1:44 am
MYSQL

MYSQL

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MYSQL
  
MonsterKyon wrote:7. Please fix the 1 DMG bug. IDK if other people are having it but my blade sometimes does 1 DMG consecutively. (FD and PVE blessings).

In my opinion one of the most important changes. Its a waste of money to make slayer gear full PvE because game says- Fck you, you wont hit more then 2B dmg.

##6 - Posted Mon May 23, 2016 2:55 am
MonsterKyon

MonsterKyon

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Multiple suggestions EmptyPosts : 30
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Join date : 2016-05-22
MonsterKyon
  
Atlas wrote:''10. The purpose of this suggestion is "The benefit of being active". The buffs can be altered as you please such as pve dmg /atk / hp/ all stats/ luckybox or combined. What im saying is only the players online by the time clockworks is killed will get the buff. Meaning Siegers who are online by that time will get more advantage than the people who just logged in on time for siege. Same as in PVE dungeon running, arena PVP, or just noob leveling. Just plain "Benefits" from being active. ''

Serphs can give you hp/pve buffs as far as a pvp buff that is not needed considering the fact that 90% of the server plays a ''1 hit k.o'' class/job  buffs would not help people become active, I agree that it might need to be revamped so it could drop new items or something worth farming for but the buffs is not really going to help in my opinion

Point taken. Thats a very good suggestion. I hope mazey could work on it.


MYSQL wrote:
MonsterKyon wrote:7. Please fix the 1 DMG bug. IDK if other people are having it but my blade sometimes does 1 DMG consecutively. (FD and PVE blessings).

In my opinion one of the most important changes. Its a waste of money to make slayer gear full PvE because game says- Fck you, you wont hit more then 2B dmg.

Yes I agree. I spent alot of my hard worked savings for that and max damage is gonna make my slayer hit like a noob. I hope they would increase the Max Dmg limit.


So? Im not saying that my suggestions should be approved. But mazey should take some excellent suggestions here in the suggestions area and put it into life. This server is slowly detoriating. Market people are very few nowadays and people are constantly quitting. Please do something about it Mazey. I love this game the most so I dont want it to become worse than what it is today.

##7 - Posted Mon May 23, 2016 3:46 pm
PrincessMononoke

PrincessMononoke

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PrincessMononoke
  
MYSQL wrote:
MonsterKyon wrote:7. Please fix the 1 DMG bug. IDK if other people are having it but my blade sometimes does 1 DMG consecutively. (FD and PVE blessings).

In my opinion one of the most important changes. Its a waste of money to make slayer gear full PvE because game says- Fck you, you wont hit more then 2B dmg.



epic coment : because game says- Fck you, you wont hit more then 2B dmg

##8 - Posted Fri Jan 27, 2017 4:31 am

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