Fredflap
The only thing I'm going to talk about here are skills.
So basically, there are a whole lot of skills that are useless. I'm not talking about the offensive 2nd class mercenary skills ( because nobody would use them anyway ), I'm talking about skills that could potentially be worth using, but one details renders them useless. And the thing that renders them useless is the cooldown on them all.
I'll list there the skills I'm talking about, what should be done, and why.
First off, Elementor skills :
Now, here beings the Psykeeper skill list :
Here are the Ranger skills:
I think I succesfully listed most useless skills here. Don't worry about me, I'm not stuck in an illusion, I know the chances for something like that to pass is crazy low, and I know I'm the only one which would care about those changes anyway, but sometimes you have to stop looking like everyone, and do exactly the same thing than them.
Besides, I am absolutely sure you can do a thing with cooldowns, considering you added one for EVA Storm, so there's no excuse there :p.
End of the suggestion, you can start flaming me now.
Also here's a tl;dr :
tl;dr : lotsa useless skills, remove cooldown, and they're useful.
So basically, there are a whole lot of skills that are useless. I'm not talking about the offensive 2nd class mercenary skills ( because nobody would use them anyway ), I'm talking about skills that could potentially be worth using, but one details renders them useless. And the thing that renders them useless is the cooldown on them all.
I'll list there the skills I'm talking about, what should be done, and why.
First off, Elementor skills :
- Elementor Skills:
-Burning Field.
The cooldown should simply be completely erased, and one should be able to put it inside the action slot.
Why should that happen :
It deals more or less 1/3 of the damage dealt by Windfield, Poison Cloud, Electric Shock and Earthquake. And it doesn't even any side effect! It only hits 2~3 times with a 0.5 second sleep between each hits. And you can't cast it for the time it's active, while in the mean time, you can deal between 5 and 10 windfields. There's no use for skill as it is right now. I'm asking such a thing for the sake of diversity, what fun is using a puffy cloud over and over?
-Poison Cloud.
The cooldown, here too, should be removed, and it should be "action slotable". Also, the poison effect, with 10315 Int, and crazy amounts of atk% will not do over 7k damage. Can we multiply that by 10~100 ? ( I mean, windfield slows your opponent for hours with this much int anyway. )
Why should that happen :
Once again, for the sake of diversity, besides, Arcanists don't actually have any presence on this server other than for farming RC, even that won't change the fact that slayers are just million times better. PvE wise. [EDIT THERE : Yeah, it's different in PvP, I take that back.]
-Lightning Storm, Meteor Shower, Sandstorm, Blizzard.
Remove/ have a 1milisecond cooldown, and probably decrease the stun rate on blizzard?
Why should that happen :
Those 4 skills were meant to be crazy powerful, as they are combination of multiple elements, and which is why having a cooldown made sense. In this server, those skills have just about no use, people use them in RC farming, because they have a slightly higher radius to hit, but even then, they're just useless, people'll still spam Windfield for a living.
I'd just love to have the ability to use the skill I want endlessly, instead of being restrained to using the one that just does the thing better.
With that being said, the elementor list ends here, still glad earthquake exists, but it always had been an underwhelming skill anyway.
Now, here beings the Psykeeper skill list :
- PsykeeperSkills:
-Spiritbomb.
The damage calculation is based on the percentage of your remaining MP, it probably should be changed to the total amount ( though it would require additional tweaking and testing, to not make it overpowered either ).
Why should that happen :
I saw quantity of people on countless flyff servers being unable to understand that it was calculating with the percentage of MP left, even this server misleads people into thinking that, considering the wands upgrading MP%, while Attack% and Int are the only things that work. It doesn't truly has to be done, but it could be an interesting change.
-Psychic Square.
The cooldown should be removed, it's the only ranged AoE a Psy/Menta can ever use, and it's a waste, I'd see that skill in my action slot.
Why should that happen :
The only AoE skill a Psy can use repeatedly is Maximum Crisis, and what do ya know? It can't be used in RC Farming Areas, because it's a Own Range AoE ( centered around your character and does not require a target ). Maximum Crisis, not only can't be used, but has no range. And why even use it? You can't gather mobs on this server, you'll just 1hit them, and if they're gathered when they spawn, it's no use, you used your only psychic square less than 10 seconds ago. And in the mean time, someone else comes out there, and uses Windfield.
-Psychic Wall.
Can this get any damage boost or any range upgrade?
Why should that happen :
Nobody even knows this skill even exists. Bring a Menta in arena, use this skill, and people will go : wtf, hax? Then they'll bump into it, and go like : Lol, because it does as much damage as an Aibatt. The mechanic in itself is interesting, because it can keep away your enemy far enough from you, while you can still damage them. Truth to be spoken, FlyFF always had a position lag, no matter how hard the efforts were put into fixing that, and that's exactly why the strategy never even worked, to begin with. It's not really an offensive skill, but it just has no place to help.
End of the Psykeeper part.
Here are the Ranger skills:
- RangerSkills:
-Poison Arrow, Piercing Arrow, Fire Arrow, Ice Arrow, Tripple Shot and Arrow Rain .
I grouped them all, because they all have the same problem, cooldowns. As for tripple shot and poison arrow which aren't AoE, I could tolerate their permanent uselessness, but others really should see cooldowns to be goners, ( I listed Arrow Rain as Ranger, because who even uses a bow as jester ? ).
Why should that happen :
Each and every of those skills can be somewhat efficient in AoEing, and therefore, farming, the problem is, you can't spam any of that. You can rotate between the skills, but the cooldowns are long enough for you to have to stop at least 1 second when you're doing that.
Sure, Condor Dive fixed that in a way, but Condor Dive isn't an Arrow, and because of that, it moves slower than the mobs. And by the time it hits, someone stole the 10 kills around it. Arrow skills wouldn't fail you, but they have cooldowns. And again, diversity, can that be a thing here?
-Fast Shot and Nature:
Those two buffs really could use some useful stat upgrading, like PvE damage, or increased range, or higher hit chance, or more crit rate ( to pass through mob blocks ).
Why should that happen :
Because I don't think attack speed is under 100% for anyone and any class on this server. And as for magic resistance, there's barely any given by Nature. Oh, watch out, he'll be able to reduce your damage by 1k. What a bummer when someone actually does millions.
End of the Ranger part.
I think I succesfully listed most useless skills here. Don't worry about me, I'm not stuck in an illusion, I know the chances for something like that to pass is crazy low, and I know I'm the only one which would care about those changes anyway, but sometimes you have to stop looking like everyone, and do exactly the same thing than them.
Besides, I am absolutely sure you can do a thing with cooldowns, considering you added one for EVA Storm, so there's no excuse there :p.
End of the suggestion, you can start flaming me now.
Also here's a tl;dr :
tl;dr : lotsa useless skills, remove cooldown, and they're useful.